How it works

From group chat chaos to tip-off in six steps

Here's the whole flow — creating a league, inviting your crew, handling RSVPs, and walking onto the court to skill-balanced teams.

1Step 1 of 6

Create your league

Give it a name, set your default gym, choose how many players fit on the floor. You're live in under a minute — no plan selection, no billing screen.

  • Invite-only by design — only your crew gets in
  • Set RSVP windows per tier (members vs guests)
  • Pick your default roster size (typically 10)
Create a League form filled in with a league name, location, and RSVP windows
2Step 2 of 6

Invite your crew

Generate a one-tap join link. Drop it in the group chat, Slack, or text. Players sign in once and they're in the league as guests — promote the regulars to full members whenever you're ready. No codes, no passwords to remember.

  • Shareable invite links with optional expiry
  • Cap usage per link to prevent leaks
  • Revoke a link instantly if it gets out
League invite link section with a shareable join URL, copy button, and usage count
3Step 3 of 6

Schedule a run

Pick a date, set the tip-off time, confirm the gym. Publish the game and RSVPs open automatically based on your window rules — or set it to repeat weekly and spin up the whole season in one submit.

  • Repeat weekly or monthly to fill the calendar at once
  • Set a hard player cap to trigger the waitlist
  • Members get first dibs, guests unlock later
Create a Game form with a weekly repeat schedule, location, and player cap
4Step 4 of 6

Players RSVP themselves

Your crew taps In, Out, or Maybe. When the roster fills, overflow rolls onto the waitlist automatically — and gets promoted the moment someone drops.

  • Live headcount, no spreadsheet needed
  • Automatic waitlist promotion on drop-outs
  • See exactly who's in, out, and on the bubble
Game roster showing 10 of 10 players going with RSVP times and a waitlist
5Step 5 of 6

Check in courtside

When players walk into the gym, they tap check-in on their phone. You see the roster fill in real time — so you know exactly when you've got ten for a run.

  • Check-in opens 30 minutes before tip
  • No-shows clear the way for the waitlist
  • Commissioners can check in guests manually
Courtside check-in screen with 10 of 10 players checked in
6Step 6 of 6

Teams auto-balance on 10

The second the tenth player checks in, iGotNext splits the floor into two balanced teams — scored on both skill rank and height at the same time, so the sides are even on paper and in the paint. You keep the court, not the clipboard.

  • Skill ranks and player heights are set on the league roster
  • Skill vs. height weighting is tunable per league (70 / 30 default)
  • Each side shows a Team Balance Score and average height
  • Works for the next 10 too — up to 20 per run
Auto-balanced teams with per-team balance score, average height, and an overall 99% balance rating

Ready to run the court?

Free to start. Free for your players. The whole flow above — up and running in under five minutes.